In this position paper, we present the results of ongoing theoretical investigation into the phenomenon of “interactive architecture.” Interaction in architecture deals with the meaningful exchange of information and physical acts between building and person. Beyond responsive systems like automated doors, shading systems, and so on, most examples of interactive architecture are technological explorations that probe the possibilities and potentials of interaction. In this paper, we claim that this state is not enough. The focus in this paper is on the design of comprehensive and consistent styles of interaction rather than a series of isolated and unrelated interaction events. Different people in various contexts require different sets of behavior from an interactive building. In turn, these sets are conceptualized as “interaction narratives.” We argue that such narratives can provide a better fit of the interactive building with the user, and lead to more profound understanding of such systems.
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